HUD Overview
Understand all the on-screen elements and information displays during gameplay.
What is the HUD?
The Heads-Up Display (HUD) shows important game information without obstructing your view. Different challenges have different HUD elements based on their needs.
Common HUD Elements
Score Display
Location: Usually top center or top left Shows: Current point total Updates: Real-time during gameplay Color: Yellow/gold (#ffe16b) typically
Lives/Health Indicator
Location: Usually top left Shows: Remaining lives or health Format: Hearts, numbers, or icons Color: Blue (#8ab4f8) or red when low
Timer
Location: Usually top center or right Shows: Time remaining or elapsed Format: MM:SS or seconds Warning: Changes color when low
Level/Wave Indicator
Location: Usually top right Shows: Current difficulty level or wave number Updates: When progressing Color: Red/orange typically
Progress Bar
Location: Usually bottom or side Shows: Completion percentage or distance Visual: Filled bar with markers Updates: Continuously
Game-Specific HUD
Spirit Maze HUD
- Score (center top)
- Lives remaining (left)
- Current level (right)
- Orbs collected / total
Sentinel Gaze HUD
- Distance percentage (progress bar)
- Strikes remaining (hearts)
- Time remaining (countdown)
- Current score
- Level indicator
- Phase indicator (green/yellow/red background)
Cosmic Collector HUD
- Score (center top)
- Lives (left)
- Wave number (right)
- Power-up status (if active)
- Shield indicator
Maamora Quiz HUD
- Question number / total
- Progress bar
- Current score (optional)
- Time remaining (if timed)
HUD Customization
Current Options:
- Fixed layout (not customizable)
- Optimal positioning for each game
- Clear, readable design
Future Possibilities:
- HUD size adjustment
- Element positioning
- Transparency options
- Minimal mode
Understanding Indicators
Color Coding
Green: Safe, good status, proceed Yellow: Warning, caution, prepare Red: Danger, freeze, critical Blue: Info, status, neutral Purple: Victory, special, bonus
Visual Feedback
Flashing: Urgent attention needed Pulsing: Ongoing effect Static: Normal state Grayed out: Disabled/unavailable
Accessibility
High Contrast: Easy to read against game background Large Icons: Clear visual recognition Color + Symbols: Not relying on color alone Consistent Placement: Same location across sessions